Map & Locations

Permafrost's Early Access build limits play to the starting region — the rest of the world map is blocked by an invisible wall for now. There is no in-game coordinate grid, so instead of a fake interactive map, this page indexes the real, named locations you will actually visit, with links to the guides that cover them.

We deliberately do not publish a hand-drawn or AI-generated world map. As soon as verifiable map material exists, this page will be upgraded.

Known locations

Regions in story order

  1. The Woods (start)

    Where you wake up: the tutorial cave, the road to Horizon, and the bone cave with your dog. Flint, copper and coal boulders; deer and wolves.

  2. Horizon

    The main survivor camp and quest hub — traders, a repair bench, a fast-travel sled post. Building is not allowed here.

  3. Hunter's Glade

    The Skinwalker's lookout tower in the Woods; the best early hunting grounds and the tailoring-bench questline.

  4. House Camp & the Church

    Anna's settlement: wall-and-gate renovations under Moon Cult pressure, a dismantling bench, and the kitchen-stove schematic.

  5. Solar Facility & Solar Fields

    Mid-game loot country: weapon and tool schematics, the TR22 rifle, the legendary Permafrost armor set, iron and sulfur.

  6. Urban District & Metropolis ruins

    The ruined city at the region's edge — denser loot, more bandits.

  7. White Hell (roadmap)

    The frozen deep zone announced for a future update (Update 4), with the City Mall — not accessible in the current build.

Guides that help you navigate