Permafrost Food Guide: Cooking, Healing and Hunting
Updated:
Quick answer: food in Permafrost restores health as well as hunger. The workhorse recipe is the healthy dish — meat combined with edible roots on a kitchen stove — which restores about 50 HP and fully satiates. And no, there is no thirst meter: you never need to find or boil water.
Water and drinks
There is no separate thirst bar — drinks fold into the hunger system. You'll never die of dehydration; instead, drinks are bonus consumables:
- Improvised tea — warms you (a cold-zone staple)
- Improvised coffee — energy + cold resistance + hunger
- Alcohol (vodka, moonshine, beer) — a medical supply, not a drink strategy: it cures parasites and infected wounds, and vodka blurs your vision
The rules that matter
- Hunger escalates through stages — A Bit Hungry → Famished → Starving — and starving drains health.
- Raw meat can give you parasites (cure: medication or alcohol). Cook everything.
- Falls cause internal bleeding → bandage. Infected wounds (stamina penalties) → medication or alcohol.
- Food heals: a medkit has its own durability pool, but meals are renewable HP.
Cooking stations
- Campfire (2 stone): basic single-ingredient cooking. Cooked meat beats raw by a mile.
- Kitchen stove: the real upgrade. The schematic comes from Anna's house-camp questline (renovate the camp's walls and gates); the build costs 30 scrap reported. The stove takes a primary plus an enhancer ingredient — the wrong slot throws an "invalid slot" message.
Useful combinations (values from the game files, build 0.44.2)
| Dish | Hunger | Health | Energy |
|---|---|---|---|
| Healthy dish (meat + roots/herb) | 200 | 50 | — |
| Warming dish (meat + potato) | 200 | — | — |
| Energy dish | 200 | — | 50 |
| Ultra dish (H/W/E) | 120 | 60 | 60 |
| Cooked dishes (beans, soup, pasta…) | ~120–140 | — | — |
| Bag of MRE | 150 | — | 25 |
| Beef jerky | 80 | — | — |
| Improvised tea | 10 | 45 | — |
| Improvised coffee | 10 | — | 45 |
| Whiskey | — | 20 | — |
The healthy dish doubles as an economy play: vendors pay well for prepared meals, making cooking a steady buck income.
Hunting and foraging
- Deer and rabbits are the safe early meat; bows are silent and arrows recoverable. Moose fight back when angered; boars, wolves, bears, bison and muskoxen attack on sight — see enemies.
- Skin with a shiv or knife and keep a spare — skinning eats durability.
- Edible roots, herbs, mushrooms and vegetables grow wild; canned food, MREs, chocolate and frozen pizza come from scavenging buildings.
- Rabbit traps (wood + rope) on animal paths provide passive meat.
- Late game reportedly adds indoor planters and grow lights for herbs and coffee.
FAQ
Is there water to drink anywhere? You don't need water to survive — no thirst meter exists. Drinks are crafted consumables with buffs.
Why did I get sick after eating? Raw meat risks parasites. Cook it; cure with medication or alcohol.
Related: Stay warm · Enemies & hunting · Walkthrough: House Camp
Related guides
- Permafrost: How to Stay Warm and Survive the ColdThe cold is the real enemy. How body warmth, gear ratings, cold zones, campfires and heaters interact — and how to loot cold zones without dying.
- Permafrost Walkthrough: Main Quest Route (Early Access)The full main quest route through the Early Access region — Horizon, the bone cave, New Home, Hunter's Glade, House Camp and the Solar Fields — with quest-gating gotchas.
- Permafrost Enemies: Wildlife, Bandits and the Moon CultWhat fights back in the frozen world: skittish vs aggressive wildlife, armed bandits, Moon Cult cultists — and why the cold still kills more players than all of them.
- Permafrost Beginner Guide: Survive Your First DaysA practical opening route: pick a background, craft stone tools, master campfire discipline, rescue your dog, build a first cabin, and learn how blueprint points and saving actually work.